a 2d godot game to test out stealth mechanics
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="2D Stealth Test"
config/icon="res://icon.png"
[input]
fire=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="environment"
2d_physics/layer_3="player points"
2d_physics/layer_4="camera vision"
2d_physics/layer_5="projectiles"
2d_physics/layer_11="enemies"
2d_physics/layer_15="bullets"
[physics]
2d/thread_model=2
[rendering]
environment/default_environment="res://default_env.tres"