; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=3 [application] config/name="Windshield" run/main_scene="res://_scenes/Game.tscn" config/icon="res://icon.png" [autoload] GameState="*res://scripts/globals/variables.gd" [display] window/stretch/mode="2d" window/stretch/aspect="keep" [input] wipe=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] pause=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) ] [layer_names] 2d_physics/layer_1="wipers" 2d_physics/layer_2="rain" [rendering] environment/default_environment="res://default_env.tres"