first push

master
Zac 4 years ago
commit e4c162f9cc

1
.gitignore vendored

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.import

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://_scenes/pieces/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://_scenes/pieces/hallway.tscn" type="PackedScene" id=2]
[ext_resource path="res://_scenes/pieces/deadend.tscn" type="PackedScene" id=3]
[ext_resource path="res://_scenes/pieces/torch_holder.tscn" type="PackedScene" id=4]
[sub_resource type="BakedLightmapData" id=1]
bounds = AABB( -12.4059, -4.93985, -10, 24.8117, 9.87971, 20 )
cell_space_transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 49.6235, 19.7594, 40 )
cell_subdiv = 8
octree = PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 )
[node name="main" type="Spatial"]
[node name="player" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, 7.30867, 2.87161, -5.2564e-008 )
input_ray_pickable = false
[node name="Camera" parent="player" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.84217e-014, 1.56794, -0.183268 )
[node name="hallway" parent="." instance=ExtResource( 2 )]
[node name="deadend" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 0 )
[node name="torches" type="Spatial" parent="."]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.10696, 0 )
[node name="holder" parent="torches" instance=ExtResource( 4 )]
transform = Transform( 0.73, 0, 0, 0, 0.73, 0, 0, 0, 0.73, 2.57349, 5.83663, 3.62539 )
[node name="holder4" parent="torches" instance=ExtResource( 4 )]
transform = Transform( -0.73, 0, -6.38186e-008, 0, 0.73, 0, 6.38186e-008, 0, -0.73, -8.18903, 5.83663, -3.64947 )
[node name="holder2" parent="torches" instance=ExtResource( 4 )]
transform = Transform( 0.73, 0, 0, 0, 0.73, 0, 0, 0, 0.73, -8.18903, 5.83663, 3.62539 )
[node name="holder3" parent="torches" instance=ExtResource( 4 )]
transform = Transform( -0.73, 0, -6.38186e-008, 0, 0.73, 0, 6.38186e-008, 0, -0.73, 2.57349, 5.83663, -3.64948 )
[node name="BakedLightmap" type="BakedLightmap" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.29476, 4.97452, 0 )
bake_extents = Vector3( 12.4059, 4.93985, 10 )
image_path = "res://lightmaps"
light_data = SubResource( 1 )
[editable path="player"]

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://models/column.gltf" type="PackedScene" id=1]
[ext_resource path="res://textures/grey_stone/greystone_diffuse.png" type="Texture" id=2]
[ext_resource path="res://textures/grey_stone/greystone_ao.png" type="Texture" id=3]
[ext_resource path="res://textures/grey_stone/greystone_metallic.png" type="Texture" id=4]
[ext_resource path="res://textures/grey_stone/greystone_normal.png" type="Texture" id=5]
[ext_resource path="res://textures/grey_stone/greystone_smoothness.png" type="Texture" id=6]
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 2 )
metallic_texture = ExtResource( 4 )
metallic_texture_channel = 4
roughness_texture = ExtResource( 6 )
roughness_texture_channel = 4
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 5 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 4
[node name="column" index="0" instance=ExtResource( 1 )]
[node name="Cylinder" parent="." index="0"]
material/0 = SubResource( 1 )

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[gd_scene load_steps=16 format=2]
[ext_resource path="res://models/deadend.gltf" type="PackedScene" id=1]
[ext_resource path="res://textures/stone floor/stone floor_diffuse.png" type="Texture" id=2]
[ext_resource path="res://textures/stone floor/stone floor_ao.png" type="Texture" id=3]
[ext_resource path="res://textures/stone floor/stone floor_height.png" type="Texture" id=4]
[ext_resource path="res://textures/stone floor/stone floor_metallic.png" type="Texture" id=5]
[ext_resource path="res://textures/stone floor/stone floor_normal.png" type="Texture" id=6]
[ext_resource path="res://textures/stone floor/stone floor_smoothness.png" type="Texture" id=7]
[ext_resource path="res://textures/stone wall/StoneWall_diffuseOriginal.png" type="Texture" id=8]
[ext_resource path="res://textures/stone wall/StoneWall_ao.png" type="Texture" id=9]
[ext_resource path="res://textures/stone wall/StoneWall_height.png" type="Texture" id=10]
[ext_resource path="res://textures/stone wall/StoneWall_smoothness.png" type="Texture" id=11]
[ext_resource path="res://textures/stone wall/StoneWall_normal.png" type="Texture" id=12]
[ext_resource path="res://_scenes/pieces/column.tscn" type="PackedScene" id=13]
[sub_resource type="SpatialMaterial" id=1]
params_line_width = 0.1
albedo_texture = ExtResource( 2 )
metallic = 0.04
metallic_texture = ExtResource( 5 )
metallic_texture_channel = 3
roughness_texture = ExtResource( 7 )
roughness_texture_channel = 4
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 6 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 4
depth_enabled = true
depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_flip_tangent = true
depth_flip_binormal = true
depth_texture = ExtResource( 4 )
uv1_scale = Vector3( 2, 2, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 8 )
metallic = 0.14
metallic_specular = 0.35
metallic_texture = ExtResource( 11 )
roughness = 0.72
roughness_texture_channel = 4
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 12 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 9 )
ao_on_uv2 = false
ao_texture_channel = 4
depth_enabled = true
depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_flip_tangent = true
depth_flip_binormal = true
depth_texture = ExtResource( 10 )
uv1_scale = Vector3( 2, 2, 1 )
[node name="deadend" index="0" instance=ExtResource( 1 )]
[node name="floor001" parent="." index="0"]
material/0 = SubResource( 1 )
[node name="walls001" parent="." index="1"]
material/0 = SubResource( 2 )
[node name="column" parent="." index="3" instance=ExtResource( 13 )]
transform = Transform( -4.78476e-008, 0, 1.09463, 0, 1.09463, 0, -1.09463, 0, -4.78476e-008, -3.61718, 3.537, 3.57494 )
[node name="column2" parent="." index="4" instance=ExtResource( 13 )]
transform = Transform( -4.78476e-008, 0, 1.09463, 0, 1.09463, 0, -1.09463, 0, -4.78476e-008, -3.61718, 3.537, -3.75399 )

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://models/hall.gltf" type="PackedScene" id=1]
[ext_resource path="res://assets/floor_material.tres" type="Material" id=2]
[ext_resource path="res://assets/wall_material.tres" type="Material" id=3]
[ext_resource path="res://assets/ceiling_material.tres" type="Material" id=4]
[node name="hallway" index="0" instance=ExtResource( 1 )]
[node name="floor" parent="." index="0"]
material/0 = ExtResource( 2 )
[node name="walls" parent="." index="1"]
material/0 = ExtResource( 3 )
[node name="ceiling" parent="." index="2"]
material/0 = ExtResource( 4 )

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://scripts/player.gd" type="Script" id=1]
[ext_resource path="res://camera_env.tres" type="Environment" id=2]
[ext_resource path="res://scripts/camera_controls.gd" type="Script" id=3]
[sub_resource type="CapsuleShape" id=1]
radius = 0.912697
height = 3.8991
[node name="player" type="KinematicBody"]
collision_mask = 2
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 0, 0 )
shape = SubResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.56794, -0.183268 )
environment = ExtResource( 2 )
script = ExtResource( 3 )

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[gd_scene load_steps=20 format=2]
[ext_resource path="res://models/torch.obj" type="ArrayMesh" id=1]
[ext_resource path="res://textures/torch/torch_DefaultMaterial_BaseColor.png" type="Texture" id=2]
[ext_resource path="res://textures/torch/torch_DefaultMaterial_Roughness.png" type="Texture" id=3]
[ext_resource path="res://textures/torch/torch_DefaultMaterial_Normal.png" type="Texture" id=4]
[ext_resource path="res://textures/fire/fire_01.png" type="Texture" id=5]
[ext_resource path="res://textures/fire/smoke_04.png" type="Texture" id=6]
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 2 )
metallic_specular = 0.0
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 4 )
ao_enabled = true
ao_light_affect = 0.5
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0
[sub_resource type="Gradient" id=2]
colors = PoolColorArray( 0.933333, 0.811765, 0.529412, 1, 0.987793, 0.846993, 0.0694542, 1 )
[sub_resource type="GradientTexture" id=3]
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[sub_resource type="Curve" id=4]
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[sub_resource type="CurveTexture" id=5]
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[sub_resource type="ParticlesMaterial" id=6]
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emission_sphere_radius = 0.3
spread = 0.0
gravity = Vector3( 0, 1.1, 0 )
angular_velocity = 30.0
angular_velocity_random = 1.0
linear_accel = 4.0
angle = 360.0
angle_random = 1.0
scale = 2.0
scale_curve = SubResource( 5 )
color_ramp = SubResource( 3 )
[sub_resource type="SpatialMaterial" id=7]
flags_unshaded = true
vertex_color_use_as_albedo = true
params_blend_mode = 1
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 5 )
distance_fade_mode = 1
distance_fade_min_distance = 0.0
distance_fade_max_distance = 10.0
[sub_resource type="QuadMesh" id=8]
material = SubResource( 7 )
[sub_resource type="Gradient" id=9]
offsets = PoolRealArray( 0, 0.507157, 1 )
colors = PoolColorArray( 0, 0, 0, 0, 0.556237, 0.556237, 0.556237, 1, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=10]
gradient = SubResource( 9 )
[sub_resource type="ParticlesMaterial" id=11]
emission_shape = 1
emission_sphere_radius = 0.3
spread = 0.0
gravity = Vector3( 0, 1.1, 0 )
angular_velocity = 30.0
angular_velocity_random = 1.0
linear_accel = 4.0
angle = 360.0
angle_random = 1.0
scale_curve = SubResource( 5 )
color_ramp = SubResource( 10 )
[sub_resource type="SpatialMaterial" id=12]
flags_transparent = true
flags_unshaded = true
vertex_color_use_as_albedo = true
params_blend_mode = 1
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 6 )
[sub_resource type="QuadMesh" id=13]
material = SubResource( 12 )
[node name="torch" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.104118, 0 )
mesh = ExtResource( 1 )
material/0 = SubResource( 1 )
[node name="fire" type="Spatial" parent="."]
[node name="main_light" type="OmniLight" parent="fire"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.39856, 0 )
light_color = Color( 0.843137, 0.811765, 0.564706, 1 )
light_energy = 6.63
light_indirect_energy = 11.3
omni_range = 3.6
omni_attenuation = 2.0
omni_shadow_mode = 0
[node name="OmniLight2" type="OmniLight" parent="fire"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.592104, 1.68979, 0 )
light_color = Color( 0.843137, 0.811765, 0.564706, 1 )
light_energy = 4.75
light_indirect_energy = 8.3
omni_range = 0.984193
omni_attenuation = 2.54912
[node name="OmniLight4" type="OmniLight" parent="fire"]
transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, -0.0713213, 1.68979, 0.663425 )
light_color = Color( 0.843137, 0.811765, 0.564706, 1 )
light_energy = 4.75
light_indirect_energy = 8.3
omni_range = 0.984193
omni_attenuation = 2.54912
[node name="OmniLight3" type="OmniLight" parent="fire"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.734746, 1.68979, 0 )
light_color = Color( 0.843137, 0.811765, 0.564706, 1 )
light_energy = 4.75
light_indirect_energy = 8.3
omni_range = 0.984193
omni_attenuation = 2.54912
[node name="OmniLight5" type="OmniLight" parent="fire"]
transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, -0.0713212, 1.68979, -0.663425 )
light_color = Color( 0.843137, 0.811765, 0.564706, 1 )
light_energy = 4.75
light_indirect_energy = 8.3
omni_range = 0.984193
omni_attenuation = 2.54912
[node name="flames" type="Particles" parent="fire"]
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-008, 0, -8.74228e-008, -1, 0.0386006, 1.97399, 0.0386426 )
amount = 20
preprocess = 4.7
randomness = 1.0
local_coords = false
process_material = SubResource( 6 )
draw_pass_1 = SubResource( 8 )
[node name="smoke" type="Particles" parent="fire"]
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-008, 0, -8.74228e-008, -1, 0.0386006, 1.97399, 0.0386426 )
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lifetime = 1.5
preprocess = 41.2
randomness = 1.0
local_coords = false
process_material = SubResource( 11 )
draw_pass_1 = SubResource( 13 )

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://models/torch_holder.obj" type="ArrayMesh" id=1]
[ext_resource path="res://textures/torch holder/torch_holder_AlbedoTransparency.png" type="Texture" id=2]
[ext_resource path="res://textures/torch holder/torch_holder_AO.png" type="Texture" id=3]
[ext_resource path="res://textures/torch holder/torch_holder_MetallicSmoothness.png" type="Texture" id=4]
[ext_resource path="res://textures/torch holder/torch_holder_Normal.png" type="Texture" id=5]
[ext_resource path="res://_scenes/pieces/torch.tscn" type="PackedScene" id=6]
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metallic_specular = 0.37
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normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 5 )
ao_enabled = true
ao_light_affect = 0.66
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0
[node name="holder" type="Spatial"]
transform = Transform( 0.73, 0, 0, 0, 0.73, 0, 0, 0, 0.73, 0, 0, 0 )
[node name="torch_holder" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
mesh = ExtResource( 1 )
material/0 = SubResource( 1 )
[node name="torch" parent="." instance=ExtResource( 6 )]
transform = Transform( 1, 0, 0, 0, 0.958212, 0.286058, 0, -0.286058, 0.958212, 0, -0.82, 0 )
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 0.354547, 0.598061, 1.18032, 0, -1.22195, 0.619158, 1.32319, -0.16025, -0.316265, 2.16568, 1.36521, -1.36264 )
light_energy = 16.0
editor_only = true

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[gd_resource type="SpatialMaterial" load_steps=6 format=2]
[ext_resource path="res://textures/dirt/dirt_pebbles_diffuse.png" type="Texture" id=1]
[ext_resource path="res://textures/dirt/dirt_pebbles_ao.png" type="Texture" id=2]
[ext_resource path="res://textures/dirt/dirt_pebbles_height.png" type="Texture" id=3]
[ext_resource path="res://textures/dirt/dirt_pebbles_smoothness.png" type="Texture" id=4]
[ext_resource path="res://textures/dirt/dirt_pebbles_normal.png" type="Texture" id=5]
[resource]
albedo_texture = ExtResource( 1 )
metallic = 0.11
metallic_specular = 0.31
metallic_texture = ExtResource( 4 )
metallic_texture_channel = 4
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 5 )
ao_enabled = true
ao_light_affect = 0.07
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0
depth_enabled = true
depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_flip_tangent = true
depth_flip_binormal = true
depth_texture = ExtResource( 3 )
uv1_scale = Vector3( 1.5, 1.5, 1 )

@ -0,0 +1,35 @@
[gd_resource type="SpatialMaterial" load_steps=7 format=2]
[ext_resource path="res://textures/stone floor/stone floor_diffuse.png" type="Texture" id=1]
[ext_resource path="res://textures/stone floor/stone floor_ao.png" type="Texture" id=2]
[ext_resource path="res://textures/stone floor/stone floor_height.png" type="Texture" id=3]
[ext_resource path="res://textures/stone floor/stone floor_metallic.png" type="Texture" id=4]
[ext_resource path="res://textures/stone floor/stone floor_normal.png" type="Texture" id=5]
[ext_resource path="res://textures/stone floor/stone floor_smoothness.png" type="Texture" id=6]
[resource]
params_line_width = 0.1
albedo_texture = ExtResource( 1 )
metallic = 0.04
metallic_texture = ExtResource( 4 )
metallic_texture_channel = 3
roughness_texture = ExtResource( 6 )
roughness_texture_channel = 4
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 5 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 4
depth_enabled = true
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depth_max_layers = 32
depth_flip_tangent = true
depth_flip_binormal = true
depth_texture = ExtResource( 3 )
uv1_scale = Vector3( 3.49, 2, 1 )

@ -0,0 +1,34 @@
[gd_resource type="SpatialMaterial" load_steps=6 format=2]
[ext_resource path="res://textures/stone wall/StoneWall_diffuseOriginal.png" type="Texture" id=1]
[ext_resource path="res://textures/stone wall/StoneWall_ao.png" type="Texture" id=2]
[ext_resource path="res://textures/stone wall/StoneWall_height.png" type="Texture" id=3]
[ext_resource path="res://textures/stone wall/StoneWall_smoothness.png" type="Texture" id=4]
[ext_resource path="res://textures/stone wall/StoneWall_normal.png" type="Texture" id=5]
[resource]
albedo_texture = ExtResource( 1 )
metallic = 0.14
metallic_specular = 0.35
metallic_texture = ExtResource( 4 )
metallic_texture_channel = 4
roughness = 0.72
roughness_texture_channel = 4
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 5 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 4
depth_enabled = true
depth_scale = 0.05
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_flip_tangent = true
depth_flip_binormal = true
depth_texture = ExtResource( 3 )
uv1_scale = Vector3( 3, 3, 1 )

@ -0,0 +1,27 @@
[gd_resource type="Environment" load_steps=3 format=2]
[ext_resource path="res://textures/satara_night_1k.hdr" type="Texture" id=1]
[sub_resource type="PanoramaSky" id=1]
radiance_size = 1
panorama = ExtResource( 1 )
[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_energy = 0.6
ambient_light_energy = 0.2
ambient_light_sky_contribution = 0.56
fog_enabled = true
fog_color = Color( 0.582031, 0.525231, 0.429703, 1 )
fog_depth_enabled = false
fog_height_enabled = true
fog_height_min = 2.0
fog_height_max = -1.0
fog_height_curve = 2.0
glow_levels/1 = true
glow_levels/2 = true
glow_levels/3 = false
glow_levels/5 = false
glow_strength = 0.2

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