set up prototyping tilemap added some starting scenes added empty player script updated project settings with layers for 2d physicsmaster
parent
e9c648ddf4
commit
e561c8009b
@ -1,5 +1,101 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
radiance_size = 4
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
sky_energy = 1.0
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
ground_energy = 1.0
|
||||
sun_color = Color( 1, 1, 1, 1 )
|
||||
sun_latitude = 35.0
|
||||
sun_longitude = 0.0
|
||||
sun_angle_min = 1.0
|
||||
sun_angle_max = 100.0
|
||||
sun_curve = 0.05
|
||||
sun_energy = 16.0
|
||||
texture_size = 2
|
||||
|
||||
[resource]
|
||||
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
background_sky_custom_fov = 0.0
|
||||
background_color = Color( 0, 0, 0, 1 )
|
||||
background_energy = 1.0
|
||||
background_canvas_max_layer = 0
|
||||
ambient_light_color = Color( 0, 0, 0, 1 )
|
||||
ambient_light_energy = 1.0
|
||||
ambient_light_sky_contribution = 1.0
|
||||
fog_enabled = false
|
||||
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||||
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
|
||||
fog_sun_amount = 0.0
|
||||
fog_depth_enabled = true
|
||||
fog_depth_begin = 10.0
|
||||
fog_depth_curve = 1.0
|
||||
fog_transmit_enabled = false
|
||||
fog_transmit_curve = 1.0
|
||||
fog_height_enabled = false
|
||||
fog_height_min = 0.0
|
||||
fog_height_max = 100.0
|
||||
fog_height_curve = 1.0
|
||||
tonemap_mode = 0
|
||||
tonemap_exposure = 1.0
|
||||
tonemap_white = 1.0
|
||||
auto_exposure_enabled = false
|
||||
auto_exposure_scale = 0.4
|
||||
auto_exposure_min_luma = 0.05
|
||||
auto_exposure_max_luma = 8.0
|
||||
auto_exposure_speed = 0.5
|
||||
ss_reflections_enabled = false
|
||||
ss_reflections_max_steps = 64
|
||||
ss_reflections_fade_in = 0.15
|
||||
ss_reflections_fade_out = 2.0
|
||||
ss_reflections_depth_tolerance = 0.2
|
||||
ss_reflections_roughness = true
|
||||
ssao_enabled = false
|
||||
ssao_radius = 1.0
|
||||
ssao_intensity = 1.0
|
||||
ssao_radius2 = 0.0
|
||||
ssao_intensity2 = 1.0
|
||||
ssao_bias = 0.01
|
||||
ssao_light_affect = 0.0
|
||||
ssao_color = Color( 0, 0, 0, 1 )
|
||||
ssao_quality = 0
|
||||
ssao_blur = 3
|
||||
ssao_edge_sharpness = 4.0
|
||||
dof_blur_far_enabled = false
|
||||
dof_blur_far_distance = 10.0
|
||||
dof_blur_far_transition = 5.0
|
||||
dof_blur_far_amount = 0.1
|
||||
dof_blur_far_quality = 1
|
||||
dof_blur_near_enabled = false
|
||||
dof_blur_near_distance = 2.0
|
||||
dof_blur_near_transition = 1.0
|
||||
dof_blur_near_amount = 0.1
|
||||
dof_blur_near_quality = 1
|
||||
glow_enabled = false
|
||||
glow_levels/1 = false
|
||||
glow_levels/2 = false
|
||||
glow_levels/3 = true
|
||||
glow_levels/4 = false
|
||||
glow_levels/5 = true
|
||||
glow_levels/6 = false
|
||||
glow_levels/7 = false
|
||||
glow_intensity = 0.8
|
||||
glow_strength = 1.0
|
||||
glow_bloom = 0.0
|
||||
glow_blend_mode = 2
|
||||
glow_hdr_threshold = 1.0
|
||||
glow_hdr_scale = 2.0
|
||||
glow_bicubic_upscale = false
|
||||
adjustment_enabled = false
|
||||
adjustment_brightness = 1.0
|
||||
adjustment_contrast = 1.0
|
||||
adjustment_saturation = 1.0
|
||||
|
||||
|
After Width: | Height: | Size: 239 B |
@ -0,0 +1,29 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/ground.png-5cb87f3e2b4055e821a79c5bf3b0df8c.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://images/ground.png"
|
||||
dest_files=[ "res://.import/ground.png-5cb87f3e2b4055e821a79c5bf3b0df8c.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
After Width: | Height: | Size: 631 B |
@ -0,0 +1,29 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/test_char.png-55131fdab561f380e06631bb235d0b6e.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://images/test_char.png"
|
||||
dest_files=[ "res://.import/test_char.png-55131fdab561f380e06631bb235d0b6e.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
After Width: | Height: | Size: 217 B |
@ -0,0 +1,29 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/wall.png-713da5e916c63478bbe908e09dd86168.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://images/wall.png"
|
||||
dest_files=[ "res://.import/wall.png-713da5e916c63478bbe908e09dd86168.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Binary file not shown.
@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://images/test_char.png" type="Texture" id=1]
|
||||
|
||||
[node name="Player" type="KinematicBody2D" index="0"]
|
||||
|
||||
input_pickable = false
|
||||
collision_layer = 1
|
||||
collision_mask = 14
|
||||
collision/safe_margin = 0.08
|
||||
_sections_unfolded = [ "Collision" ]
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="0"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = PoolVector2Array( -26.5097, -40.0408, -36.4849, -29.9804, -36.3144, 14.9503, -16.4493, 40.016, 18.5063, 40.016, 36.4956, 14.9503, 36.4956, -4.82946, 23.4512, -39.9556 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="CollisionPolygon2D" index="0"]
|
||||
|
||||
texture = ExtResource( 1 )
|
||||
hframes = 3
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 73, 80 )
|
||||
_sections_unfolded = [ "Region" ]
|
||||
|
||||
|
@ -0,0 +1,51 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://resources/tiles.res" type="TileSet" id=1]
|
||||
|
||||
[node name="World" type="Node2D" index="0"]
|
||||
|
||||
[node name="Tiles" type="Node2D" parent="." index="0"]
|
||||
|
||||
[node name="Walls" type="TileMap" parent="Tiles" index="0"]
|
||||
|
||||
mode = 0
|
||||
tile_set = ExtResource( 1 )
|
||||
cell_size = Vector2( 64, 64 )
|
||||
cell_quadrant_size = 16
|
||||
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
cell_half_offset = 2
|
||||
cell_tile_origin = 0
|
||||
cell_y_sort = false
|
||||
cell_clip_uv = false
|
||||
collision_use_kinematic = false
|
||||
collision_friction = 1.0
|
||||
collision_bounce = 0.0
|
||||
collision_layer = 2
|
||||
collision_mask = 13
|
||||
occluder_light_mask = 1
|
||||
format = 1
|
||||
tile_data = PoolIntArray( -196610, 0, 0, -196609, 0, 0, -262144, 0, 0, -262143, 0, 0, -262142, 0, 0, -262141, 0, 0, -262140, 0, 0, -262139, 0, 0, -262138, 0, 0, -262137, 0, 0, -262136, 0, 0, -262135, 0, 0, -131074, 0, 0, -196599, 0, 0, -65540, 0, 0, -65539, 0, 0, -65538, 0, 0, -131071, 0, 0, -131070, 0, 0, -131069, 0, 0, -131068, 0, 0, -131067, 0, 0, -131066, 0, 0, -131065, 0, 0, -131063, 0, 0, -4, 0, 0, -65535, 0, 0, -65529, 0, 0, -65527, 0, 0, 65532, 0, 0, 1, 0, 0, 7, 0, 0, 9, 0, 0, 131068, 0, 0, 131070, 0, 0, 131071, 0, 0, 65536, 0, 0, 65537, 0, 0, 65543, 0, 0, 65545, 0, 0 )
|
||||
_sections_unfolded = [ "Collision" ]
|
||||
|
||||
[node name="ground" type="TileMap" parent="Tiles" index="1"]
|
||||
|
||||
mode = 0
|
||||
tile_set = ExtResource( 1 )
|
||||
cell_size = Vector2( 64, 64 )
|
||||
cell_quadrant_size = 16
|
||||
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
cell_half_offset = 2
|
||||
cell_tile_origin = 0
|
||||
cell_y_sort = false
|
||||
cell_clip_uv = false
|
||||
collision_use_kinematic = false
|
||||
collision_friction = 1.0
|
||||
collision_bounce = 0.0
|
||||
collision_layer = 1
|
||||
collision_mask = 1
|
||||
occluder_light_mask = 1
|
||||
format = 1
|
||||
tile_data = PoolIntArray( -131073, 1, 0, -196608, 1, 0, -196607, 1, 0, -196606, 1, 0, -196605, 1, 0, -196604, 1, 0, -196603, 1, 0, -196602, 1, 0, -196601, 1, 0, -196600, 1, 0, -65537, 1, 0, -131072, 1, 0, -131064, 1, 0, -3, 1, 0, -2, 1, 0, -1, 1, 0, -65536, 1, 0, -65528, 1, 0, 65533, 1, 0, 65534, 1, 0, 65535, 1, 0, 0, 1, 0, 8, 1, 0, 131069, 1, 0, 65544, 1, 0, 196604, 0, 0, 196605, 0, 0, 196606, 0, 0, 196607, 0, 0, 131072, 0, 0, 131073, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 0, 0 )
|
||||
_sections_unfolded = [ "Collision" ]
|
||||
|
||||
|
@ -0,0 +1,38 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://images/wall.png" type="Texture" id=1]
|
||||
[ext_resource path="res://images/ground.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 32.0076, 31.9661 )
|
||||
|
||||
[node name="map" type="Node2D" index="0"]
|
||||
|
||||
[node name="wall" type="Sprite" parent="." index="0"]
|
||||
|
||||
position = Vector2( 248.783, 0 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="wall" index="0"]
|
||||
|
||||
input_pickable = false
|
||||
collision_layer = 2
|
||||
collision_mask = 5
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
_sections_unfolded = [ "Collision" ]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="wall/StaticBody2D" index="0"]
|
||||
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="ground" type="Sprite" parent="." index="1"]
|
||||
|
||||
position = Vector2( 151.923, 0 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
|
@ -0,0 +1,4 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
func _ready():
|
||||
pass
|
Loading…
Reference in new issue